//
//  AppDelegate.swift
//  DesignCode
//
//  Created by Mithun x on 7/11/19.
//  Copyright © 2019 Mithun. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

   func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
      // Override point for customization after application launch.
      return true
   }

   // MARK: UISceneSession Lifecycle

   func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
      // Called when a new scene session is being created.
      // Use this method to select a configuration to create the new scene with.
      return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
   }

   func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
      // Called when the user discards a scene session.
      // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
      // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
   }
}
